if it weren't for the sheer number of ships, and their gateway technology allowing access to anywhere in an instant, their attack wouldn't have been nearly as much of an issue. Somewhat justified by the fact that in the 200,000 years since they were attacked, the Iconian's technology had stagnated what they had back then is basically what they have now (where the rest of the galaxy have been constantly evolving, tech-wise). In fact, other endgame boss races like the Undine and Vaadwaur can be more difficult to destroy and cause more damage to the players. Anticlimax Boss: The Iconian Herald ships and troops are really no more difficult to destroy than any other endgame boss.After Steven "SalamiInferno" Ricossa took over as executive producer Cryptic started taking steps to remedy this, including making ships obtained via event grinds available for free across all characters once they'd been unlocked once. The advent of Delta Rising made this harder for many players who had accumulated multiple characters due to a number of reasons, including a lack of usable missions to level up with and the advent of the Specialization trees. However, this has caused players to be bitten in the ass as of recently due to the time-gated grinds - players who are in the mind set of Gotta Catch 'Em All wants to have their characters with all of the ships, all of the DOFFs, as much Dilithium as possible and will get really pissy because they can't. With four factions, three classes and multiple races ( especially the catch-all "Alien"), players will want to try to get them all. Alt-itis: The game suffers horribly from it - free players get three slots (four, following the Delta Recruitment event) and subscribers/LTS players get 4-5 to start with and can purchase 2 or 4 more up to a maximum of 49. ![]()
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